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Lament Crack Only





















































About This Game Lament, an NES styled Action-Platformer about a wolf with a buster sword! Inspired mostly by Castlevania and Ninja Gaiden on the NES. Swing your way through countless enemies and try to restore the cursed sword to its former glory! 7aa9394dea Title: LamentGenre: ActionDeveloper:RadcrocPublisher:RadcrocRelease Date: 31 Mar, 2017 Lament Crack Only Ninja Gaiden-esque. I first found this game on itch.io. I have to admit, I rage quit at some point and had trouble getting back into it but I did really enjoy it up until I rage quit.. This game contains an extremely difficult level, bringing to the player a great challenge, the game is not expensive,it has great graphics that are nothing less than the graphics of the NES (Nintendo Entertainment System). If the game had achievements it would probably boost the re-play factor. I recommend this game only for harder players, because this game is very difficult and for a casual player it would be complicated to zero it.. Hi, welcome to the rating comment section where everyboy is a critic and a game designer.The game truly develops the old fashion frustrating NES difficulty, of Ninja gaiden and Castlevania. why? well, mainly because the game its short i think. The music its really catchy! some levels are actually fun, even if everything its mainly focus on hit you to fall in to your death. Thing i think would enhance the game:1-having a dash button or making the double tap less senstive, there was so many times i didnt wanted to dash and i fall to my dedath or a proyectile hit me. Specially because I triedd to play it like Mega man X and at the end it never felt like it2-guarding while jumping dashing: ... probably not that much of a problem, but i think you could maintain the flow if you could do it3-even if its a basic plot line, i would love to know what the hell was a i playing...but i finished the game, so whatever?4- having some kind of secrets, secret rooms, another ending? because there is not much replayability value at the end. Even achivements could help.At the end, could it be better , couldd it be way worse, but i like it. I didnt regret spending money on this, it was a fun hour and a half. Lament is, in my opinion, one of the best throwback games I've played. If you love Ninja Gaiden and Castlevania trilogies, you'll love Lament! It is a lot easier than those series but its still challenging. It has some issues when it comes to polish, and the boss patterns are simple(so were the previously mentioned games' bosses) but it succeeds with pure fun factor. Control is perfectly spot on (recommend a gamepad), graphics are appealing and detailed, music is suitably epic and bizarre but the progression system is whats most interesting. At first you're running, wall jumping and slashing your sword. At each stage's halfway point you grab a permanent powerup (like Megaman without a boss fight). The rest of the stage is then tailored towards that power up in order to get you used to it. Since each stage (minus the final) is selectable from the start, you can come up with many different playthroughs grabbing specific powerups in order, and it keeps replaying the game really fresh. I can see this being a great speedrun game! Like I said, the pwoerups (dash, block, shooting and heavy attack) are permanent, so you go from a pathetic whimp to a powerful badass and it feels great!I plan on more playthroughs. It's short- 40 minutes on my first playthrough, but coming up with neworders of playing the stages for the powerups will keep me coming back. Even if I just want to relax and play a game, it's simple and pick up n play friendly. All in all, a great game that could be expanded on in a sequel. If you plan on replaying the game a lot, it's definitely worth the money, but if you're a one and done type of player, you'll probably be dissapointed. Awesome game!. Lament is, in my opinion, one of the best throwback games I've played. If you love Ninja Gaiden and Castlevania trilogies, you'll love Lament! It is a lot easier than those series but its still challenging. It has some issues when it comes to polish, and the boss patterns are simple(so were the previously mentioned games' bosses) but it succeeds with pure fun factor. Control is perfectly spot on (recommend a gamepad), graphics are appealing and detailed, music is suitably epic and bizarre but the progression system is whats most interesting. At first you're running, wall jumping and slashing your sword. At each stage's halfway point you grab a permanent powerup (like Megaman without a boss fight). The rest of the stage is then tailored towards that power up in order to get you used to it. Since each stage (minus the final) is selectable from the start, you can come up with many different playthroughs grabbing specific powerups in order, and it keeps replaying the game really fresh. I can see this being a great speedrun game! Like I said, the pwoerups (dash, block, shooting and heavy attack) are permanent, so you go from a pathetic whimp to a powerful badass and it feels great!I plan on more playthroughs. It's short- 40 minutes on my first playthrough, but coming up with neworders of playing the stages for the powerups will keep me coming back. Even if I just want to relax and play a game, it's simple and pick up n play friendly. All in all, a great game that could be expanded on in a sequel. If you plan on replaying the game a lot, it's definitely worth the money, but if you're a one and done type of player, you'll probably be dissapointed. Awesome game!. This game is unplayable man... The movement to the sides is not ok, it stops for no reason, it's like 3 steps, stop,2 steps, stop, and the detection on the colliders for the things enemies throw at you (when you try to hit them back) works just like running, it works, now it doesnt. Not cool...

 
 
 

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